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Fallout new vegas mod manager no handler to find
Fallout new vegas mod manager no handler to find






fallout new vegas mod manager no handler to find

SPECIAL Stats like Charisma and Perception also play a roll at times, as do things like Melee Weapons, Unarmed, etc.) in which case they just end the conversation, put on the collar themselves, and turn themselves in. Some you can talk down or threaten if certain skills are high enough (Not always Speech. To get the collar on them, however, is done in many different ways. Essentially, once the collar is on, they run from their current location across the wasteland to the jail, upon which you will receive a notification that they have turned themselves in. You're given a shock collar at the beginning which, when used on a captured outlaw, "Encourages" them to turn themselves in with the strategic application of 50,000 volts if they select a different course of action. Not all targets can be taken alive, but those that can can be captured in a variety of ways. But, just like the buzzkills from the REAL Old West, your handler gives you a greater reward for bringing people in alive instead of turning them into a fine red paste to be used in crafting recipes. Sometimes it's just too entertaining to shoot a man and his entire gang, drag their corpses into a pile, then discover just how you can turn that pile of sadness into a joyful rain with the power of high explosives.

fallout new vegas mod manager no handler to find

"Why would I take any of these scumbags in alive?" We're all thinking that.








Fallout new vegas mod manager no handler to find